require 'spec.love-mocks'

local anim8        = require 'anim8'
local newAnimation = anim8.newAnimation

describe("anim8", function()
  describe("newAnimation", function()

    it("Throws an error if durations is not a positive number or a table", function()
      assert.error(function() newAnimation({}, 'foo') end)
      assert.error(function() newAnimation({}, -1)    end)
      assert.error(function() newAnimation({}, 0)     end)
    end)

    it("sets the basic stuff", function()
      local a = newAnimation({1,2,3}, 4)
      assert.equal(0,         a.timer)
      assert.equal(1,         a.position)
      assert.equal("playing", a.status)
      assert.same({1,2,3}, a.frames)
      assert.same({4,4,4}, a.durations)
      assert.same({0,4,8,12}, a.intervals)
      assert.equal(12, a.totalDuration)
    end)
    it("makes a clone of the frame table", function()
      local frames = {1,2,3}
      local a = newAnimation(frames, 4)
      assert.same(frames, a.frames)
      assert.not_equal (frames, a.frames)
    end)

    describe("when parsing the durations", function()
      it("reads a simple array", function()
        local a = newAnimation({1,2,3,4}, {5,6,7,8})
        assert.same({5,6,7,8}, a.durations)
      end)
      it("reads a hash with strings or numbers", function()
        local a = newAnimation({1,2,3,4}, {['1-3']=1, [4]=4})
        assert.same({1,1,1,4}, a.durations)
      end)
      it("reads mixed-up durations", function()
        local a = newAnimation({1,2,3,4}, {5, ['2-4']=2})
        assert.same({5,2,2,2}, a.durations)
      end)
      describe("when given erroneous imput", function()
        it("throws errors for keys that are not integers or strings", function()
          assert.error(function() newAnimation({1}, {[{}]=1}) end)
          assert.error(function() newAnimation({1}, {[print]=1}) end)
          assert.error(function() newAnimation({1}, {print}) end)
        end)
        it("throws errors when frames are missing durations", function()
          assert.error(function() newAnimation({1,2,3,4,5}, {["1-3"]=1}) end)
          assert.error(function() newAnimation({1,2,3,4,5}, {1,2,3,4}) end)
        end)
      end)
    end)
  end)

  describe("Animation", function()
    describe(":update", function()
      it("moves to the next frame #focus", function()
        local a = newAnimation({1,2,3,4}, 1)
        a:update(1)
        assert.equal(1, a.position)
        a:update(0.1)
        assert.equal(2, a.position)
      end)
      it("moves several frames if needed", function()
        local a = newAnimation({1,2,3,4}, 1)
        a:update(2.1)
        assert.equal(3, a.position)
      end)

      describe("When the last frame is spent", function()
        it("goes back to the first frame in animations", function()
          local a = newAnimation({1,2,3,4}, 1)
          a:update(4.1)
          assert.equal(1, a.position)
        end)
      end)

      describe("When there are different durations per frame", function()
        it("moves the frame correctly", function()
          local a = newAnimation({1,2,3,4}, {1,2,1,1})
          a:update(1.1)
          assert.equal(2, a.position)
          a:update(1.1)
          assert.equal(2, a.position)
          a:update(1.1)
          assert.equal(3, a.position)
        end)
      end)

      describe("When the animation loops", function()
        it("invokes the onloop callback", function()
          local looped = false;
          local a = newAnimation({1,2,3}, 1, function() looped = true end)
          assert.False(looped)
          a:update(4)
          assert.True(looped)
        end)
        it("accepts the callback as a string", function()
          local a = newAnimation({1,2,3}, 1, 'foo')
          a.foo = function(self) self.looped = true end
          assert.Nil(a.looped)
          a:update(4)
          assert.True(a.looped)

        end)
        it("counts the loops", function()
          local count = 0;
          local a = newAnimation({1,2,3}, 1, function(a, x) count = count + x end)
          a:update(4)
          assert.equals(count, 1)
          a:update(7)
          assert.equals(count, 3)
        end)
        it("counts negative loops", function()
          local count = 0;
          local a = newAnimation({1,2,3}, 1, function(a, x) count = count + x end)
          a:update(-2)
          assert.equals(count, -1)
          a:update(-6)
          assert.equals(count, -3)
        end)
      end)
    end)

    describe(":pause", function()
      it("stops animations from happening", function()
        local a = newAnimation({1,2,3,4}, 1)
        a:update(1.1)
        a:pause()
        a:update(1)
        assert.equal(2, a.position)
      end)
    end)

    describe(":resume", function()
      it("reanudates paused animations", function()
        local a = newAnimation({1,2,3,4}, 1)
        a:update(1.1)
        a:pause()
        a:resume()
        a:update(1)
        assert.equal(3, a.position)
      end)
    end)

    describe(":gotoFrame", function()
      it("moves the position and time to the frame specified", function()
        local a = newAnimation({1,2,3,4}, 1)
        a:update(1.1)
        a:gotoFrame(1)
        assert.equal(1, a.position)
        assert.equal(0, a.timer)
      end)
    end)

    describe(":pauseAtEnd", function()
      it("goes to the last frame, and pauses", function()
        local a = newAnimation({1,2,3,4}, 1)
        a:pauseAtEnd()
        assert.equal(4, a.position)
        assert.equal(4, a.timer)
        assert.equal('paused', a.status)
      end)
    end)

    describe(":pauseAtStart", function()
      it("goes to the first frame, and pauses", function()
        local a = newAnimation({1,2,3,4}, 1)
        a:pauseAtStart()
        assert.equal(1, a.position)
        assert.equal(0, a.timer)
        assert.equal('paused', a.status)
      end)
    end)

    describe(":draw", function()
      it("invokes love.graphics.draw with the expected parameters", function()
        spy.on(love.graphics, 'draw')
        local img, frame1, frame2, frame3 = {},{},{},{}
        local a   = newAnimation({frame1, frame2, frame3}, 1)
        a:draw(img, 10, 20, 0, 1,2,3,4)
        assert.spy(love.graphics.draw).was.called_with(img, frame1, 10, 20, 0, 1,2,3,4)
      end)
    end)

    describe(":clone", function()
      it("returns a new animation with the same properties - but reset to the initial frame", function()
        local frames = {1,2,3,4}
        local a = newAnimation(frames, 1)
        a:update(1)
        a:pause()
        local b = a:clone()
        assert.not_equal(frames, b.frames)
        assert.same(frames, b.frames)
        assert.same(a.durations, b.durations)
        assert.equal(0, b.timer)
        assert.equal(1, b.position)
        assert.equal("playing", b.status )

        assert.False(b.flippedH)
        assert.False(b.flippedV)

        a:flipV()
        assert.True(a:clone().flippedV)

        a:flipH()
        assert.True(a:clone().flippedH)

      end)
    end)

    describe(":flipH and :flipV", function()
      local img, frame, a
      before_each(function()
        spy.on(love.graphics, 'draw')
        img = {}
        frame = love.graphics.newQuad(1,2,3,4) -- x,y,width, height
        a     = newAnimation({frame}, 1)
      end)
      it("defaults to non-flipped", function()
        assert.False(a.flippedH)
        assert.False(a.flippedV)
      end)

      it("Flips the animation horizontally (does not create a clone)", function()
        a:flipH()
        a:draw(img, 10, 20, 0, 5,6,7,8)
        assert.spy(love.graphics.draw).was.called_with(img, frame, 10, 20, 0, -5,6,3-7,8)

        assert.equal(a, a:flipH())
        a:draw(img, 10, 20, 0, 5,6,7,8)
        assert.spy(love.graphics.draw).was.called_with(img, frame, 10, 20, 0, 5,6,7,8)
      end)

      it("Flips the animation vertically (does not create a clone)", function()
        a:flipV()
        a:draw(img, 10, 20, 0, 5,6,7,8)
        assert.spy(love.graphics.draw).was.called_with(img, frame, 10, 20, 0, 5,-6,7,4-8)

        assert.equal(a, a:flipV())
        a:draw(img, 10, 20, 0, 5,6,7,8)
        assert.spy(love.graphics.draw).was.called_with(img, frame, 10, 20, 0, 5,6,7,8)
      end)
    end)
  end)
end)
